Posts

HF1 - Black Day in Hatten Reprise

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  We are returning to this scenario, which I have played once before ( here though I note I gave it the wrong scenario number), as we continue inside the Hatten campaign scenarios. I am the controlling the defence and this time am trying out the potentially more risky forward defence. My flanks are basically open and should the American attackers wish to sweep round either then that is fine. I would switch to holding the more forward victory buildings.  Setups Yet another thrilling setup shot.  The American do look like they are concentrating on the more open left side with plenty of nasty smoke opportunities looking likely to come my way along with a nasty kill stack in M12 (2 6-6-7s+medium machine guns and the 9-1) US Turn One to US Turn 2 In my last play of this scenario the US attacker took his time amassing massive firepower and force advantages and slogged his way through the town. In the end this approach was too slow and I won that. This opponent has followed a very different

HF4 - Liehr Launches First

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  Yea! Back to playing and with the next best thing to ftf, voice with boards. For the moment I am getting some games with an opponent from about 3 years back who is considerably stronger than I am. This tends to result in 'I can win if I am lucky or he is unlucky, lose marginally if luck evens out and lose badly if luck is his way'. He is very knowledgeable with the rules though so there will be very few losses due to misunderstandings. The scenario we are trying first is 'HF4 Liehr Launches' first from the 'Hatten in Flames' campaign so I also get to play on the lovely winterised map. Looks inviting. Setup I was given the attacking Germans. The setup restrictions mean that it's one  of those games where the placement and potential revealing of the U.S Tank Destroyers is absolutely key and though the Germans seem to have plenty of force to overwhelm the defenders this will be much harder than it looks. One thing to note is that this is a 1945 Scenario so my

ASL119 - Showdown in Syria

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 For the third time in a row I have a strongish infantry force defending against a combined arms attacking force. This time I am representing the Indian army with a mixed force of the 3/1 Punjab and 4/6 Rajpunta Rifles being attacked by the Vichy French 7eme Chasseurs de Africa in Syria. Setup was challenging mainly because I seem to have lost my Croix de Guerre overlay sheets and this game uses an enormous stream from them and due to me utterly misreading and cocking up the entire thing. The overlay was dealt with thanks to the TexasASL site and printed around 15 times until I managed to get the size correct (it's a bugger with such a big item). The setup cock ups weren't of course. Anyway Assuming two crossings over the river I blocked both with wire to make it extra difficult for vehicles to cross (the French vehicles cannot enter any of the other stream hexes) with the final wire blocking the semi-concealed approach to a risky outbuilding against the victory hex. The fortif

VotG9 Eviction Notice

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 A Pak38 of either the 518th Infantry or Pz.Jag.Abt.295 in central Stalingrad somewhere about the time period of the scenario. For my next scenario I have the Germans defending central Stalingrad in September 1942.   The 295th Division had had a torrid time and was slowly fighting its way through the mainly ruined central section of Stalingrad East to North East of the main railway station. As often happened to units in Stalingrad the division was slowly becoming wraithlike in both numbers and combat capability.       Wonderful Stuka shot of the Northern part of the central city. The engagement area for this scenario would be immediately to the right. The burning buildings are School No 38 and the L-Shaped House (which can be seen in hexes R9,Q10 and Q11) the buildings by the volga at the top of the photo are the NKVD-Gpu house also on the northen Votg map.   Around the 18th September the Division was pretty thin on the ground and was about to be hit by a serious of